Threads and Cores.

Eventually, I’ll need to upgrade my dev workstation from the 4-core Intel Core i5 I have now to something a little speedier and beefier. Unreal Engine 4 likes to recompile its shader library often enough that it slows me down, and building for multiple platforms can take its toll as well.

I think I’m going to go AMD this round, probably a 12 or 16 core Threadripper, and in my poking around, I found this article by Sebastian Aaltonen, founder of Second Order Games and formerly a lead rendering engineer at Ubisoft.

Lots of solid advice and test results in optimizing UE4 builds. The focus is on building UE4 from C++ source, but it also applies to game builds and shader compiling.

Ryzen Threadripper for Game Development – optimising UE4 build times

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