FMOD is an audio library and engine for runtime application.
I screwed around with it in an attempt to build a CDJ in Unity3d for the Magic Leap. There’s a lot I don’t know.… Read the rest
FMOD is an audio library and engine for runtime application.
I screwed around with it in an attempt to build a CDJ in Unity3d for the Magic Leap. There’s a lot I don’t know.… Read the rest
Got to grips with the Magic Kit. Magic Leap was kind enough to set up some very thorough tutorials with a lot of helpers to let you do baby steps on accessing, using, and showing the capabilities of the device, so I cribbed a bunch of stuff related to plane detection, gestures, and interactivity.
This has mostly been a bit of a wander. Initially I wanted to port a janky Hololens demo to Magic Leap, but I soon realized that a straight port wasn’t going to happen without some basic understanding of how things work. I wanted to understand and … Read the rest
Today is going to be an interesting day. I have in my possession at work, a Magic Leap ML1. I’m going to attempt to port an old Hololens demo and make it worthy of the term “spatial computing.”
Spatial computing is different from mere Augmented Reality, in that the 3D environment is integral to the computing experience. Lots of interesting design paradigms flow from this, the idea that computing activities are localized to areas of relevance.
For the most part though, this post is about testing the new blog setup in a way that’s relevant and worthy of keeping … Read the rest