Tag: Spatial Computing

Windowpane – Through the Device

The biggest irritation I’ve found with the Magic Leap so far (there are others, but they’re not as big) is the state of video capture.

  • The capture camera and the render camera are offset from each other, so nothing lines up in a recorded video
  • The FOV is not good.  If you want something captured, it needs to be pretty much dead center of your view.
  • Getting media off the device is OK, on par with pulling movies from iPhone onto a PC, and the Device Bridge app in the Lab makes it easy.

I won’t pretend to understand the … Read the rest

Portals and Planes

Got to grips with the Magic Kit.  Magic Leap was kind enough to set up some very thorough tutorials with a lot of helpers to let you do baby steps on accessing, using, and showing the capabilities of the device, so I cribbed a bunch of stuff related to plane detection, gestures, and interactivity.  

This has mostly been a bit of a wander.  Initially I wanted to port a janky Hololens demo to Magic Leap, but I soon realized that a straight port wasn’t going to happen without some basic understanding of how things work.  I wanted to understand and … Read the rest

Taking the Leap

Today is going to be an interesting day.  I have in my possession at work, a Magic Leap ML1.  I’m going to attempt to port an old Hololens demo and make it worthy of the term “spatial computing.” 

Spatial computing is different from mere Augmented Reality, in that the 3D environment is integral to the computing experience.  Lots of interesting design paradigms flow from this, the idea that computing activities are localized to areas of relevance.

For the most part though, this post is about testing the new blog setup in a way that’s relevant and worthy of keeping … Read the rest