Tag: Unreal Engine

Threads and Cores.

Eventually, I’ll need to upgrade my dev workstation from the 4-core Intel Core i5 I have now to something a little speedier and beefier. Unreal Engine 4 likes to recompile its shader library often enough that it slows me down, and building for multiple platforms can take its toll as well.

I think I’m going to go AMD this round, probably a 12 or 16 core Threadripper, and in my poking around, I found this article by Sebastian Aaltonen, founder of Second Order Games and formerly a lead rendering engineer at Ubisoft.

Lots of solid advice and test results in … Read the rest

Windowpane – Through the Device

The biggest irritation I’ve found with the Magic Leap so far (there are others, but they’re not as big) is the state of video capture.

  • The capture camera and the render camera are offset from each other, so nothing lines up in a recorded video
  • The FOV is not good.  If you want something captured, it needs to be pretty much dead center of your view.
  • Getting media off the device is OK, on par with pulling movies from iPhone onto a PC, and the Device Bridge app in the Lab makes it easy.

I won’t pretend to understand the … Read the rest